Exclusive Interview with Rachel(Athora)

Rachel, also known as Athora, is a lovely and dedicated Lara Croft cosplayer. In her interview she talks about conventions, cosplaying tips, and photoshoots. Photography by Darren Rowley Photography DRP

Crystal Dynamics Team Up With GeoCaching

Crystal Dynamics have joined with GeoCaching to give gamers a real life exploration adventure

Exclusive Interview with Meagan Marie (Community Manager for Tomb Raider)

The multi-talented Meagan talks to Guns and Grapple about working at Crystal, the community and promoting the upcoming TR game.

Exclusive Press Preview: Tomb Raider (2012)

Crystal Dynamics invited several Tomb Raider fans to Eidos HQs all around Europe to show an exclusive preview of the upcoming game.

Sunday, 29 January 2012

Exclusive Interview: Athora (Lara Croft Cosplayer)

Rachel, also known as Athora, is a dedicated Lara Croft cosplayer, known in the community by her recent Tomb Raider (2012) photoshoots. Several of her photos have appeared on the Official Tomb Raider Blog. Her cosplaying hobby not only involves photoshoots but also traveling to expos and conventions as well known characters including Lara Croft. Below is an interview with the lovely lady:

How were you first introduced to the Tomb Raider series?

I was first introduced to the Tomb Raider series in 1996 when I was about 4 years old, my dad bought a brand new Playstation 1 for Christmas and Tomb Raider 1 was among a bundle of games he had bought for it, I was too young to play it myself at the time, but loved watching dad play it every evening!!

What was it about Lara which inspired you to cosplay as her?
What inspired me to cosplay as Lara in the first place was because I've always wanted to be her. I've always admired her sense of adventure and fearless attitude.

I remember dressing up as her when I was little, I had a little blue top and some brown shorts, my Timberland boots that I wore everywhere and I improvised with a brown handbag for a backpack, hair toggles for leg straps and....a pair of shoes to imitate guns (LOL) So when I discovered this world of cosplay, noticing others who have worked hard to get their outfits as accurate as possible, I knew my very first handmade costume would be of the lovely Miss Croft. And for me, cosplaying Lara is my own little tribute to my favourite heroine of videogaming!

 Do you have any tips for TR fans wanting to begin cosplaying?
Some tips to start cosplay would be to not take it too seriously and start off simple, as you gain more experience then you'll be ready to give yourself bigger challenges. Look online for some tutorials on making stuff like holsters, backpacks, pattern cutting, find out what guns she uses and you'll most probably find a BB replica (though PLEASE be careful when running around in public with these and ALWAYS check your country's regulations before purchasing!) There are some fantastic cosplayers out there always willing to give friendly advice. To get into character; study the game and get to know Lara, learn how she moves and reacts to the environment and her behaviour towards other people - but most of all have fun and ENJOY IT!

How do you make your outfits? And what sort of challenges do you face while making them?
I start with gathering as many references as I can, looking at shapes and patterns and deciding what likely materials are used in Lara's outfits. Then I'll look for stuff I need to buy, like a pair of shorts or a t-shirt. Most of the time I'll have to heavily alter them by cutting, sewing, dyeing, adding mesh etc What type of boots she wears. I've got Pennangalan's replicas of the movie boots that I can run and climb in easily. To conventions I'll wear my new rocks, I much prefer chunkier boots to balance out my hips/holsters.

With the holsters I try to think about making something that is durable to withstand some knocks you get at conventions or when doing stunts on a photoshoot. This can be a challenge, looking for hard enough materials, but I've found cardboard reinforced with resin helps and covered in fake-leather to make them look authentic. Also make sure the gun fits snugly inside with a strap over the top to stop them from falling out and people nicking them! I use elasticated cords for the leg straps so my leg can bend freely, it also stops them from falling down! I make all of my belt buckles from FIMO - an oven bake polymer clay that's really fun to mould. My backpacks, I hand-sew using craft foam as a base, foam bends really nicely and looks fabulous with the fake-leather, again I use elastic for the straps so I can move my arms easily. If I need buckles I'll take them off of something I have lying round the house if I don't need them anymore and use them for my cosplay. I once used buckles from my horse's old totally-wrecked-beyond-repair rug!

Then comes the weathering! Depending on what I need the outfit for, if it's a convention I try to make sure that whatever I use to imitate mud or blood doesn't rub off, mainly to save the argument if I happen to accidentally brush against someone!

On a photoshoot I just love to get stuck in with mud and dirt! I once completely caked myself in mud for a shoot and for the final shots my mother held up a hose over my head to imitate rain, the shots turned out fantastic!

Photography by Darren Rowley Photography DRP

Do you plan photoshoots or are they spontaneous? And if you do plan, how do you go about doing it?
Nearly all of the time my photoshoots are spontaneous; I'll just go out and take pictures with my friend whenever we felt like it, improvising with whatever was available at the time! When I do have a photoshoot with a photographer we still don't REALLY plan anything, I mean we'll say yes, definitly want to get this shot with that prop, but other than that I'll just do whatever feels right at that time. Although having said that I am currently planning a big shoot for next year, which does indeed require carefull planning!

How important is getting the correct background for a photo?
In my opinion it's not that important, depending on what you want the viewer to feel when looking at the photography; whether it's entirely focused on the character or an on-location set to replicate the game or series as accurately as possible. I've not really had the opportunity to work on amazing locations, I had a TR:Reborn shoot once in a carpark full of cars! We just improvised with lighting and camera angles to hide the cars and obvious pipes/brick walls in the background, the photographer did some amazing editing and you can't even tell that it's a carpark!



Is cosplaying at conventions and expos (e.g. MCM London Expo) different compared to photoshoots?
Cosplaying to conventions is VERY different to being in-costume for a photoshoot. On a photoshoot, you're just there for the one photographer and you can work together to get the best shots. Whereas conventions, you're limited to backgrounds and places where there are a lot of people and usually instead of being photographed by the 1 person, you'd be mobbed by a horde of photographers! The only thing you can do is to just make up different poses by yourself. I try my best to entertain the crowd and it's really fun! Though the one thing I am always careful about is when and where I use my guns; although they're completely harmless it doesn't take much to scare the living daylights out of someone and get into serious trouble for it. Inside the convention and outside where it is quiet are the best places.


Are you planning any more photoshoots in the future?
I am indeed! I have 3 Lara shoots planned with 3 different outfits which I'm very much looking forward to! Plus some non-TR shoots as well.

Thank you for doing the interview, Rachel :) You're awesome!

Check out Athora's DeviantArt Page

Thanks also to all the photographers for allowing their work to be reproduced for this article.


Monday, 23 January 2012

Community Manager Appreciation Day

As you might be aware, the forth Monday of January is traditionally Community Manager Appreciation Day. In the Tomb Raider fandom, we are really lucky to have a dedicated community manager, and I'm sure we can all agree that Meagan does a fantastic job that goes far beyond what we expected.

For the past several months, we've been treated to a series of exclusive competitions with gorgeous prizes, informative and enjoyable podcasts and a regularly updated official blog not to mention the various newsletters, community day events, videos, and interviews that made being Tomb Raider fan constantly exciting as we wait for the upcoming game.

I had the pleasure to meet Meagan back in October during the UK Community Day, and she is as lovely, loyal to the fans and as dedicated to the series in person as she is online. She's an inspiration to me.

Thanks for all the hard work, Meagan!

Thursday, 12 January 2012

PRESS RELEASE: Crystal Dynamics and GeoCaching Join to Promote Tomb Raider

FOR IMMEDIATE RELEASE

CRYSTAL DYNAMICS AND GEOCACHING.COM FORM AN EXCLUSIVE GAMING COLLABORATION FOR THE UPCOMING RELEASE OF TOMB RAIDER

Redwood City, CA (January 11th 2012) — Crystal Dynamics™, a Square Enix™ studio, announces today that it is working with Geocaching.com, a Groundspeak project as part of its campaign for the upcoming release of TOMB RAIDER®.

Geocaching represents a rapidly growing community of over 5 million participants seeking over 1.6 million active geocaches hidden globally in locations such as Times Square, the Berlin Wall, and Great Wall of China. Over the past 11 years, the team at Geocaching.com has been busy creating the world’s largest location-based real-world treasure hunting experience. Millions of avid geocachers download Geocaching.com’s mobile App or use a traditional GPS device to hunt for caches every month, documenting an average of over 180,000 geocaching experiences each day.

Through several initiatives over the coming year, Crystal Dynamics and Geocaching.com are teaming up to create a series of unique location-based adventures that truly embody the spirit of TOMB RAIDER and Lara Croft™’s drive to become an explorer. To develop these adventures, Crystal Dynamics will be using both the traditional Geocaching.com treasure hunting format, as well as Groundspeak’s latest photo-based adventure project, Geocaching Challenges.

“We are truly excited to be working on a series of exclusive gaming initiatives with Groundspeak,” said Karl Stewart, global brand director for TOMB RAIDER and Crystal Dynamics. “As a longtime fan of Geocaching, it’s the perfect fit for TOMB RAIDER and to be able to create a series of worldwide Geocaching treasure hunts for TOMB RAIDER is going to be a lot of fun.”

”Many of us have been playing TOMB RAIDER since the first game launched in 1996, and we are excited that Geocaching.com is partnering with Crystal Dynamics on this project” said Jeremy Irish, CEO of Groundspeak. “TOMB RAIDER is all about exploration and discovery. It inspires the adventurer in all of us, much like geocaching does, and we are excited about the opportunities that this project presents for both geocachers and TOMB RAIDER fans worldwide.”


About Groundspeak
Groundspeak Inc. develops and publishes tools to enable the creation and sharing of unique location-based adventures in the real world. Groundspeak owns and operates Geocaching.com, the world's largest location-based outdoor recreation portal; Waymarking.com, a toolset for identifying interesting and useful locations; and Wherigo.com, a toolset for creating and sharing location-based multimedia adventures in the real world.


More information on Groundspeak Inc. can be found at http://groundspeak.com


About Square Enix Ltd.
Square Enix Ltd., a part of the Square Enix Europe business unit, develops, publishes, distributes and licenses SQUARE ENIX®, EIDOS® and TAITO® branded entertainment content in Europe and other PAL territories as part of the Square Enix Group. Square Enix Ltd. also has a global network of leading development studios such as IO Interactive™, Crystal Dynamics® and Eidos Montréal. The Square Enix Group boasts a valuable portfolio of intellectual property including: FINAL FANTASY, which has sold over 100 million units worldwide, DRAGON QUEST® which has sold over 59 million units worldwide and TOMB RAIDER® which has sold over 35 million units worldwide; and the legendary SPACE INVADERS®. Square Enix Ltd. is a London-based, wholly-owned subsidiary of Square Enix Holdings Co., Ltd.


More information on Square Enix Ltd. can be found at http://www.square-enix.com/eu/en/.

Saturday, 7 January 2012

(Rumour) Tomb Raider Delayed to 2013

As of yet neither Crystal Dynamics or Square Enix has yet made an official statement on the matter.


According to Gamestrend, due to issues regarding the engine used for the next Tomb Raider game, the upcoming installment will be delayed until 2013.

They were informed of the apparent issue due to a source within the publishers. Although the site also hinted that the delay may be down to Crystal's secondary IP that they're working on.

I'll update this news post when Crystal or Square announces a statement. 

CLICK HERE for the original article.

Personally, I'm not sure that this information is accurate. Especially since there was the Community Tour not that long ago and the sections of the game which were shown had no obvious problems and looked pretty good. Furthermore, Meagan posted on the Official Blog the IGN's anticipated games of 2012 and pointed out that TR was among them, if there were any sort of issue, Crystal would have been reluctant to continue to advertise the game's release in 2012. If it does turn out to be correct, then a couple more months of waiting wouldn't hurt, it wouldn't be rare in the industry as any number of things can go wrong when making a game.

Fan Video: Tomb Raider Lore Video



Lore, a YouTube Channel posting weekly video game animations and game synopsis, recently focused on the Tomb Raider games. The video lasts just over a minute by talks about Lara's first adventure in detail and the series' progression in a funny cartoon. Just what you need after the first week back at work.

And if you're trying to place the voice, the narrator is Hannah from The Yogscast.

Monday, 12 December 2011

Exclusive Interview: Meagan Marie (Community Manager)



Meagan Marie is the Tomb Raider Community Manager.  She joined the Crystal Dynamics team in Summer 2011, moving to San Francisco from her previous job at GameInformer.  Since starting her new role she has created the official Tomb Raider Fansite Group, led a series of community days demoing the latest game across Europe and North America and created the Official TR Blog, as well as arranging various podcasts and newsletters to keep fans updated.








What do you find  the main challenge in working with a large community?

Connecting with everyone has been the most challenging task, especially because of the many language barriers. After introductions and those initial few emails everything has fallen nicely into place though. I’ve now got a database up and running with fansite administrators, forum moderators, and other super fans catalogued for easy contact. I’ve even been lucky enough to put many names with faces this past year during our European tour, making the connection between the studio and community even stronger.

With tools like Google Alerts, TweetDeck, and various RSS feed readers, it’s actually pretty simple to keep up with the community, track content, and monitor brand sentiment. Time to respond and participate in every sub-community is hard to come by though, which is the other primary challenge. It gets much easier with time however!


What part of the Tomb Raider Community tour did you find the most memorable?

Each stop on the tour was very memorable, especially considering that it was my first time in Madrid and Hamburg! It was very exciting to demo Tomb Raider for fans at my first tradeshow (GameFest in Spain), and the community dinner in Germany was epic – complete with custom Tomb Raider menus. The stop in the UK gave me a chance to meet up with coworkers I’d not yet met in person, and the entire fan gathering turned out to be female, which was really fun.

I think perhaps the most memorable moment however was walking through the ancient Egyptian exhibit with fellow Tomb Raider fans at The Louvre. It was my first time at the museum, and something about the entire day was surreal. I’ll never forget it.


Tomb Raider Community in France (at The Louvre) Photo from the Official Tomb Raider Blog



What is it like working for Crystal? Could you describe your average day at the office?

While social media is perhaps the most public aspect of my job, in reality it’s an all-encompassing position that requires a strong understanding of social tools, data analysis, public relations, brand and franchise development, general management, event planning, and more.

I usually kick off the day with email and forward-facing communication such as posting blogs, updating Twitter and Facebook, and checking in on the forums. This is all part of keeping both longtime and new fans apprised of information as well as growing and garnering excitement for our upcoming products.

After checking in on the status of our community, it’s onto the long-term projects such as fleshing out PR plans with the brand team, exploring licensing opportunities and product partnerships, conceptualizing and realizing brand initiatives (such as the Tomb Raider 15-Year Celebration), and keeping a pulse on the sentiment of our studio and products through monitoring press coverage and fan discussions. This sort of information is compiled and presented to the team for analysis. All of the above requires working regularly with international Square Enix teams and weekly check-ins with territories worldwide.

When the time comes I’m also responsible for coordinating and prepping global asset drops, preview embargoes, and writing press releases. As the campaign for title ramps up, I’ll be traveling to industry events worldwide providing demos & hosting community events.

I’ve also taken on responsibility of promoting the studio itself, and as such have implemented monthly newsletters and podcasts (which I plan, schedule, prep, record, and edit myself) to help build up awareness of studio culture, charitable initiatives, and job openings. Quite a bit of my job is actually forecasting communication functionality of our studio and products so to best meet the needs of consumers and fans – be it through our website, forums, or social media tools.

When not doing the above, I’m occasionally asked to do something unique such as read temporary VO for the game, play test a level, act as a sounding board for ideas, do some design work, and more.

Just like Game Informer no two days are alike and I love it. It’s a very intense and demanding job, but every day I learn more about the inner workings of game development and am inspired to work hard in order to do the team and our collective work justice.



What are your favourite perks of the job? Are there any disadvantages?

Travel is the ultimate perk, as I’m quite social and love to be out and about. I really enjoy attending trade shows and demoing the game, or meeting up with fellow fans at a smaller event. I suppose a disadvantage to being a CM of a global brand is the hours, as there is always a Tomb Raider community awake in the world. That being said, the franchise has been a passion of mine for fifteen years, and as such the lines between work and play often blur. I enjoy working hard.


How were you first introduced to Tomb Raider?

I first met Lara fifteen years ago! My love of gaming ignited the moment I was introduced to Lady Lara Croft, but I’ve been playing games since the furthest reaches of my memory. Tomb Raider was the first game I took ownership over, however. Although some may find it laughable that a preteen would identify with a buxom, gun-toting, aristocrat archaeologist, I did. Or rather I wanted to identify with her. Lara inspired me to be intelligent, strong, and independent – all qualities I do my best to embody even today.

Tomb Raider's T-Rex Confrontation - Image courtesy of Katie's Tomb Raider Site


What is your favourite moment from the series?

I have dozens, stumbling upon the T-Rex in the original Tomb Raider being the most obvious. I look back most fondly on exploring Croft Manor in Tomb Raider II and III (especially the maze with the quad bike), which made its destruction in Tomb Raider: Underworld equally memorable (and sad).

Do you have any advice for fans who would like to start up their own Tomb Raider site?

The best advice I can offer up is to find your voice! There are many Tomb Raider fansites out there, and all of them of great quality. If you want to stand out, perhaps focus on something specific like the movies, cosplay, fanart, or music. It’s easier to become an authority on a smaller scale topic first, and then you can expand your content to meet the needs of your new community.



Besides Tomb Raider, what other favourite video games are your favourite?

As far as franchises, Mass Effect, Uncharted, Gears of War, Left 4 Dead, Portal, Resident Evil, Kingdom Hearts, and a handful more top my list. I also love Fatal Frame III, Final Fantasy VII & VIII, Beyond Good & Evil, Batman: Arkham Asylum/City, Borderlands, Castlevania: Lords of Shadow, Okami, The Legend of Zelda: Ocarina of Time, and Split/Second.




Your previous job at GameInformer sounds quite different from your job at Crystal. Was it difficult moving to San Francisco and becoming a Community Manager? And what advice would you give to someone who is planning on moving for work in the Video Game Industry?

I’d say it’s best to warm up to the idea of moving early on. The industry is healthy and expanding, but there are still hotspots such as San Francisco, Boston, and Montreal that are going to offer the most options if you can’t find a company or startup in your area. I knew when I first began my pursuit of finding a job in the industry that relocating was most likely in the cards.

Crystal made the transition quite easy, however, helping me with temporary housing and recommending places to live. As long as you do your research online through apartment rating websites and so on, you’ll be fine. Your new coworkers will most likely be eager to show you around once you’re a part of the team!

Thank you so much for doing the interview with us Meagan!

Friday, 2 December 2011

Tomb Raider Christmas Gift Idea

If, like me, Christmas always seems to creep up on you too quickly and you need some ideas for friends who are fans of the Tomb Raider series, then hopefully this list will be of use to you. I've found merchandise containing classic Lara merchandise as well as the rebooted and the re-rebooted (now a new word) Lara. I've also tried to find merchandise which won't leave you in debt after purchase, so I've tried to find a couple under the £20 mark.

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Insert Coin - Atlantean Scion T-Shirt
I'm going to say this - I love these guys! I was first introduced to the company a couple of years ago at a convention, and they make awesome video game t-shirts. Earlier this year they announced a brand new design with the original scion pattern on it. I bought one of these this Summer and IC also kindly donated two as competition prizes back in October. The chocolate coloured t-shirt is great quality and the pattern has deep colours. An awesome addition to any TR fan's wardrobe. 

Available from: Insert Coin's website
Price: £20 (They sometimes do offers, so keep a watch out for those)
Size: Men - S M L XL 2XL 3XL   or     Women - S M L XL 2XL 3XL




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Nerd Machine Tomb Raider Poster
The Nerd Machine teamed up with Crystal Dynamics a few weeks ago to make a selection of merchandise which is not only TR themed, but also benefits Child's Play. Child's Play is a charity whose goal is improve children's lives for those who are forced to stay in hospital for long periods of time. The poster is limited edition to 1000 prints. Artwork by Brenoch Adams.

Price: $20
Available from: The Nerd Machine Website







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Cradle of Life Score CD
Cradle of Life has to be one of my favourite movie albums. It contains several nice scores from the movie which all get you into a Tomb Raidering mood (Raidering is now a new verb...According to us). Being an album from a movie back in 2003 does make it slightly more difficult to get hold of compared to the t-shirt and poster above, but it's worth it, and it's always on sites like eBay and Amazon.

Approx Price: £10




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Lara Croft: Lethal and Loaded
I often wished I had a TARDIS just so I can go back in time and see how things were done and the thoughts that go into ideas; for Core Design fans, this one is for you. Lethal and Loaded is a documentary of Core when they were making the classic Tomb Raider games. If you liked the Gametap Documentary, I recommend getting this one, twice (one for you, one for a gift) since it looks at the classic Lara in more detail.

Approx Price: £5

Monday, 21 November 2011

Desert Bus For Hope (Raising Money for Child's Play)

The Loading Ready Run crew

Every year the comedy group, Loading Ready Run, does something amazing - They organize a gaming marathon to raise money for Child's Play.

Chances are that if you have visited The Escapist Magazine or Penny Arcade you already know of them, they are the mind and talent behind several shows including Unskippable, Daily Drop, Checkpoint, ENN, Loading Ready Run, and Feed Dump. The group consists of Graham Stark, Paul Saunders, Kathleen De Vere, James Turner, Matt Wiggins, Jeremy Petter, Alex Steacy, Bill Watt and Tally Heilke.

The game played is Desert Bus, from an unreleased SegaCD called "Smoke and Mirrors" by Penn and Teller. The experience is described to be "the most boring game ever", and it involves driving a virtual bus in real time from Tucson to Las Vegas (8 hours) and every trip earns the player just 1 point. Although the game is boring, the event is anything but - The group keeps the driver and audience entertained with several special giveaway competitions, silent auctions, live on screen auctions, and call in from celebrities including Jonathan Coulton, Neil Gaiman, and Felicia Day...And even occasionally Cthulhu appeared and people are found guilty of witchcraft (true fact).

Child's Play is a charity who helps children who are forced to stay in hospital for long periods of time by purchasing toys and games ranging from colouring books to game consoles, to make their stay more pleasant. They are an amazing charity. For more information click here.

The event started on 18th November, and three days into the marathon, they are still going strong with almost $180,000 raised for the Child's Play Charity.

CLICK HERE to go to the Desert Bus Website

Saturday, 5 November 2011

The Nerd Machine Limited Edition TR Merchandise (Benefiting Child's Play Charity)

Source: Official Tomb Raider Blog

While the 15-year celebration has drawn to the close, the exhibition’s end marks the start of Crystal Dynamics’ Partnership with The Nerd Machine!

A limited run of tees and prints featuring Brenoch Adam’s “Shipwreck Beach” are now available to purchase online, with a portion of the proceeds going to Child’s Play Charity. More details and the official product description can be found below!

  • “Shipwreck Beach” Limited Edition Poster: $20
  • “Shipwreck Beach” Limited Edition Tee: $25
  • “Shipwreck Beach” Limited Edition Tee (2XL): $27 
“Shipwreck Beach” Tee Product description: The Tomb Raider franchise is reborn. The Nerd Machine has partnered with Crystal Dynamics to bring you the Limited Edition 15th Anniversary Tomb Raider Tee, designed by studio artist Brenoch Adams. This unisex tee begins the march toward the highly anticipated launch of the new Tomb Raider title in Fall 2012. Only 1000 shirts will be produced so get yours now. As an added bonus, a portion of the proceeds will go to Child Play Charity, a game industry charity dedicated to improving the lives of children with toys and games in a network of over 60 hospitals worldwide. 

As a special bonus, the first 50 individuals to order the “Shipwreck Beach” poster will receive a special edition signed by artist Brenoch Adams. And yes, The Nerd Machine ships worldwide!

As a final gift to everyone who has been following our 15-Year celebration, an animated screensaver based on Brenoch’s work is available for download for free on both Mac and PC platforms. Enjoy!

If you missed out on the month-long celebration, you can find the archived art ready to download for your desktop at tombraider.com/15. Additionally, we ended October with a handful of community contributions, which can be found here. Thank you to all the talented fan artists who participated!

Sunday, 30 October 2011

Guns and Grapple's Third Anniversary


Guns and Grapple is celebrating it's third anniversary today after passing 50,000 visitors earlier this month. I would like to say THANK YOU to everyone who has visited the site, wrote for it, helped me with design choices or supported it by posting links. It really means a lot to me and it makes my day when I see that someone has posted a link to an article on a forum or social media page.

If you haven't entered the anniversary competition I'm running, make sure to get your entry in. Insert Coin has generously donated two Atlantean Scion t-shirts, one men size, one women size. All you need to do is answer one of the questions on the competition page and make sure I can get in contact with you. The competition ends this Friday (4th November) so make sure to enter it :)
 

There's a number of really great people who have helped a lot this year: Ostercy, Stella Lune, Keir Edmonds, Meagan Marie, Jay Walker, Lauren Stamp, Alex Driscoll, Chris Barrie, Toby Gard, LE Croft, Tisa Rahman, Ms Nemeth, Rachel Church, Luce, Karl Stewart, Charlie, Insert Coin, Melonie McElhannon, Tasha, Becky, Family, and of course everyone who have posted links to this site.

Friday, 28 October 2011

Eighth 15th Anniversary Artwork by Toby Gard


 
Source: Official Tomb Raider Blog

“I think the key thing about the new Lara that Crystal is creating is how much more human she is. I wanted to capture fear and vulnerability but in a way that expresses her ability to overcome both her internal and external difficulties.

I'm a sucker for bows, and I wanted to represent her as an almost mythical figure, like some injured Ronin against a harsh but beautiful world.

I'm a game designer and animator by trade, who just does a bit of art on the side, so knew I couldn't possibly stack up with the accomplished artists who have gone before me by trying to render the image realistically. I chose to go the natural media route and used Painter 12 to imitate an ink wash/watercolor look getting a lot of texture but with little detail.” – Toby Gard

Download this image for your desktop or mobile device at www.tombraider.com/15

Monday, 24 October 2011

Seventh 15th Anniversary Artwork by Jonathan Jacques-Belletête




Source: Official Tomb Raider Blog
“The idea behind the illustration was to give the viewer (and the players) something a bit different; a bit unexpected. People are now well aware of the events portrayed in the trailer, as well as the plausible impact they will have on the actual game. So I didn’t want to show these same events again. I wanted to illustrate something new, something that happened before the trailer. The new Lara is all about her genesis, the beginning, and the unknown. Hence, I thought it was suiting to show her right before she gets on the Endurance. Ultimately, I wanted to put some meaning inside the image. The piece is basically a premonition: she’s taking a picture of herself before getting onboard, but the resulting photo is her future self. It’s her on the island, discovering who she really is and what her destiny will be. And if you squint your eyes while looking at the image, you will notice that the strap from her bag looks like the braid she had in the older Lara models. Which for me, also represents an omen of the women she will become.” - Jonathan Jacques-Belletête
About Jonathan Jacques-Belletête: JJB is a Montréal-born, bearded, tattooed, French-speaking art director. He graduated from Classical Commercial Arts in 1997, but had already been working in traditional animation as a background designer for over a year by the time the diplomas were handed out. He then spent a few years freelancing when not snowboarding. He’s now been working in the video game industry for 13 years. Jonathan jumped on his first opportunity back in 1999 as a concept artist for a small start-up that eventually became JamDat (EA Mobile Games). He then joined Behavior as a Lead Artist and Assistant Art Director, working on many different projects for Disney and Warner Brothers. Jonathan was then hired by Ubisoft as an Art Director, where he worked on the FarcryAssassin’s Creed and Prince of Persia series, as well as developing many new IP concepts including one that landed Ubisoft the James Cameron’s Avatar license.
Jonathan spent the last four years art directing Deus Ex: Human Revolution for Eidos Montréal/Square Enix as well as getting more random, pointless tattoos. He enjoys boxing quite a bit, but hasn’t really been on a ring for quite some time now.
Now that Deux Ex: Human Revolution has shipped and received critical acclaim, Jonathan has begun art directing a new project for the Eidos Montréal studios. He wishes he could sleep more and enjoy a healthier diet.
Jonathan still lives in his native town of Montréal, in a neighborhood called Mile-End where hipsters from around the world come sit in circles to drink coffee and eat bagels. He drives a shiny black Smart named Ninja, and he never gets stuck in snow. [JJB on Tumblr] [JJB on Twitter]
(Note: Tumblr sometimes NSFW, but in a tasteful, Art Director sort of way.)
Visit tombraider.com/15 and download “Profile Pic” to adorn your desktop or favorite mobile device.

Competition: Win a Scion T-Shirt (Courtesy of Insert Coin)

At the end of October, this website will be celebrating two events. Not only is it the 15th anniversary of Tomb Raider but on the 30th is Guns and Grapple's 3rd anniversary. To celebrate the awesome guys at Insert Coin have generously donated two t-shirts with their newly released TR design to be given away to two lucky fans.

The Prize
  • 1 Scion T-shirt (Men)
  • 1 Scion T-shirt (Women)

A couple of months ago, Insert Coin released a set of four brand new designs, included in the set was the design for the original Scion from the first Tomb Raider on a chocolate coloured t-shirt. I attended Eurogamer at the end of last month and bought one of these, and trust me, they're awesome! They've given us two t-shirts (each worth £20), one men size and one women size.

CLICK HERE to find out more about the shirts at IC's website.




Deadline:
24th October (18:00 GMT) - 4th November (23:59 GMT)

To Enter:
If you want to be in with a chance of winning a shirt, then answer one (or both if you wish) of the following questions in the comment box below on this post.

  1. When were you first introduced to the series and how?
  2. What is your favourite moment from any game in the series?
Also mention in your comment what t-shirt size you want, men or women?

The winners will be picked at random and emails informing them that they've won will be posted on 5th November. The decision is final, but if there's no reply after two weeks, then another fan will be chosen. 

Important: 
Please send me an email at jadenmorretti(at)yahoo.com or a message at twitter to @Gunsandgrapple with the name that you used to enter the comp. Just to make sure I can get in contact with you if you won.

Thanks again to the lovely people at Insert Coin. I really appreciate it! :)

Friday, 21 October 2011

Sixth 15th Anniversary Artwork by Randy Green



Source: Official Tomb Raider Blog

“Lara Croft has always come across as a strong-willed, self-confident character. Here however, I imagined her at a point where that inner confidence must be forged into action and put to the test. She is shaken and unsettled by her current situation, but ready to face head-on whatever challenges lie ahead!” 
Randy Green

About Randy Green: After graduating with a BFA in painting, Randy Green worked for several advertising agencies as an Artist/Art Director while dabbling in comics on the side. During this period he mostly collaborated with Dark Horse and Image before pursuing comic book art full-time and producing content for Marvel, DC Comics, and others.

Top Cow’s Witchblade was Randy’s first extended run on a title and opened the doors to many other opportunities, including contributions to Tomb Raider and a creator-owned title – Dollz – which he hopes to return to in the future. He continued on to pencil additional work for Marvel on Emma Frost and New X-Men Academy X, always managing to squeeze in a project or cover for other comic companies.

In recent years Randy has been doing most of his work behind the scenes for DC Creative, and has had a couple of books come out through Aspen Comics.

Randy has been working in comics full-time for over a decade now, and enjoys life in the country with his wife Amy and children Haley and Max. [Randy’s Website]

Wednesday, 19 October 2011

Exclusive: Tomb Raider UK Press Event Photographs

Yes, of course there were photos! I took a couple of them as well as my sister. I've also posted some of the ones that were on the Official Tomb Raider Blog. Enjoy!

Group photo near the Lara Croft outfit worn by Rhona Mitra back in 1997.  Everyone was lovely there. 

I still want it, it looks so pretty...A little big to put under your coat and smuggle it out of Eidos though.

There were several life sized models around the building. In the Press room there was this lovely lady with a gun looking at whoever enters the room...May send out the wrong message to journalists. There was also an Agent47 in a conference room. 
Me with the lovely Meagan Marie...Also the crazy lady at the back followed me the entire way and photobombed my photo...That's my sister :)
Those who have read any article produced this year might know that I love Poets of the Fall, the t-shirt was actually recognized by two other fans at the event. 

Photo taken during the Q&A and Playtest session. It was my go next, I was incredibly excited/nervous.

Some of the Tomb Raider fans who attended. Several had to leave since it was getting quite late. 

Exclusive: Tomb Raider UK Press Event DAY FOUR

The Day Four preview begins with Lara running up to Captain Conrad Roth, her mentor and the only apparent survivor from the ship. The first observation I made about how Lara has developed over the course of the days is immediately by the way that Lara walks and her posture. She looks stronger and more confident, no longer limping and a definite similarity to Tomb Raider Underworld in terms of realism.

Roth is introduced in a cutscene in which the camera angle focuses from his knees up which is extremely effective in showing an awesome fighting pose, and it's my personal favourite camera angle scene from the preview, I may even have to turn it into a background later. Roth is armed with duel pistols against two wolves. There's certainly a nice link between Roth's fight against the wolves as an introduction to his character in the next game, and Lara's fight against the wolves in the introduction to Lara in the original game. I noticed several nice little tributes to the previous games in there, as well as tributes to real life events.

Now, I'm going to be honest, I usually don't like important secondary characters who have a huge involvement in the storyline; I've noticed that the main character doesn't get nearly as much attention as the player wanted and the secondary character is someone who the game wants you to like, but you think they're unpleasant...With that said, as soon as you see Conrad Roth, believe me, everyone will immediately love that character or at the very least thinks he's pretty great. When it was revealed that Roth was going to be on the island with Lara as her mentor, I would think, many of you (like me) must have been a bit unsure about his presence in the game, after all Lara has always been independent. Although after watching the preview of the game, I can say that his presence in it doesn't make Lara more dependent, in fact quite the opposite, Roth acts as a catalyst for Lara's journey from the young vulnerable woman into a gun-wielding Tomb Raider...And this is exactly why I love his character. Karl Stewart (Global Brand Director) mentioned that the character was inspired by Ernest Shackleton, and there was definitely elements of what I read about Shackleton and his voyage in Roth in terms of strength and determination. 

The cutscene continues with Roth defeating the two wolves but he suddenly collapses to the ground in agony. Lara notices the quite gruesome wound on his left leg caused by quite a ferocious animal bite. Lara runs over shouting "ROTH!", but the tone is full of concern, and they they clearly have a strong friendship. He leans against a nearby rock as Lara runs over to him. This is the first glimpse of the impressive facial motion capture, especially for Roth. who is clearly in complete agony. He reveals that the food pack, medical supplies and the transmitter to call for help were taken.


LARA
You need bandages, antiseptic, morphine…

ROTH
Also in the pack…

LARA
Shit.

ROTH
In a word.



They both know that the injury is too great but they must keep moving to regain the supplies. Lara helps Roth to stand and move, with her taking most of his weight. They manage only a few steps before Roth collapses again, this time he's out cold. 
"Don't do this to me you Yorkshire Bastard!" Lara cries out in desperation while trying to wake up her mentor. The swearing was also addressed in the presentation. Lara won't swear all the time, however because of her situation it's understandable; most of the swearing does come from Lara's desperation combined with frustration. 

The narrative seems to be driven by three factors, all of which makes an appearance in the preview:
  • Cinematic Cutscenes  - Crystal has enhanced the immersion with these by using the camera to fous on the character's body language and face more. Even when characters aren't talking, you can tell by their posture what they're thinking. 
  • Interactive Cutscenes - Whenever these are mentioned, they're not the most welcoming words to people, but in the game I've noticed that they always have a reason behind a certain movement. For example instead of (if you're using the XBOX360) pressing X to climb up a steep incline when Lara is escaping the cave, you have to push the right and left trigger buttons in turn, which represents a similar movement to Lara climbing. 
  • Lara's Monologue - During these points, Lara will remind you of the objective. We can also get a glimpse into what she's thinking and the her opinions which helps build a picture of the new protagonist. 

After realising that Roth wasn't going to wake up anytime soon, escpecially without medical help, Lara knows that the only way her friend is going to survive is if she travels alone to find the pack and transmitter. Lara drags Roth away from the open and into a nearby campsite/hub section for safety. Meagan commented on the voice acting for Lara, the motion capture was recorded at the same time as the voice acting with the motion capture, so afterwards the actress is actually out of breath since she had to pull the weight of a grown man. The target is made clear by another of Lara's monologues as the player once again regains control of the character. She notices a pair of wolf tracks close by imprinted in the sodden dirt, the wolves must have taken it.



Meagan paused the demo quickly and rotated the camera to show more of the scenery. She points out two specific locations which appear later in the game, the Buddha statue and the radio tower. She reveals that everything that you can see on the screen, you can travel to. Crystal are working hard to make sure that there are no invisible walls or jpeg images. Lara walks through an abandoned village, there aren't sacrificed bodies like in the caves, but there's obvious signs of a ritual. For instances a wicker man is slowly burning in a nearby shrine. After Lara travels a short distance, the camera pans up to a nearby wooden house in which we get the first glimpse of one of the wolves on the broken roof of a wooden house. The wolf turns and runs away in the direction of the cave. Meagan explains that there are numerous paths that the player can take including going through the village, climbing on the rooves so the focus is on exploration and adventure...It also means that Stella is going to have a difficult challenge on her hands! The heavy rain was incredibly detailed and really quite beautiful...but not something you would like to be stuck in. Another small detail that added to the realism was the water collecting in puddles, it's something that was small but it's something I really liked. 

Getting to the wolf den looks quite challenging. It's several metres above Lara's starting position and the only thing to really aid you is a couple pieces of wreckage and old constructions which the villagers who once lived in the houses built. During the climb to the den two things become clear. The first is that Lara moves realistically, I not going to say that it was a perfect fluid motion since there's a year left in development and there's still things that need to be polished, but so far it's looking really impressive. The second thing is that Lara's abilities have developed over the past couple of days, she is more familiar and confident with her surroundings as well as her strengths. I think it becomes less of a "Can I make that jump?" and more "What am I going to face after I do that jump?" (not real quotes in the game)


My favourite section of the preview is when Lara goes inside the den. It is very atmospheric and suspenseful. Inside it's dark apart from a luminous red light deep inside, and a loud beeping noise. The light is coming from the transmitter which is resting in what is obviously one of the wolves' beds. As you walk into the den, you can hear a howl, and a quick sudden movement in front of Lara about three metres away, the wolf is now incredibly close. Lara will walk slowly around the cave to avoid making noise. The player is able to walk over and pick up the essential items, and turn around again. 

Long Vo's impression of the wolf den scene. Third special artwork released for the 15th Anniversary of Tomb Raider.



Lara begins to relax slightly and tells herself that she needs to get to Roth. Her voice, the beeping or the light or the sounds of Lara's footsteps attracts the beast who immediately jumps forwards towards Lara, it grabs her leg before pinning her to the ground. I noticed several people in the room jumping when the wolf appeared, it was actually quite terrifying, especially if you're in a darkened room. To kill the wolf, the player must complete an interactive cutscene. Lara draws a knife and stabs the creature, however it is still dangerous and it is still trying to kill Lara and therefore she stabs it continuously either to fulfil her blood lust that is apparent in the older Lara or (and the more likely reason) out of fear to make sure she would survive. As she stumbles to her feet she whispers to the wolf "I'm sorry, it was you or me." 


On the trek back to Roth, we walked through the village to take a proper look at the scenery. From here it is apparent that she is more confident. Yes, she is still incredibly young and frightened, however she's starting to believe more in herself each day and this is clearly portrayed in her gait, her personality and also in her choices. I don't think that the Lara I saw in Day One would voluntarily go into a wolfs den, not armed properly, she just wouldn't be that confident...Although Day One Lara probably had concussion, had been stabbed, and set on fire!

The village looks as though it has just been abandoned, however I have my doubts. The wicker man disturbs me, it looked as though it was on fire, however it could have just been the lighting in that specific section and there was a fire nearby, nevertheless the place did look as though it had been lived in. Or if it is actually deserted, it was abandoned recently, which may mean that there might be a backstory to some of the scavengers in the game. But we'll have to play the final version of the game to find out. 

As Lara reaches Roth another cutscene is triggered. Time has passed, and Roth awakes. Lara is sitting on the opposite side of the fireplace and crosses it to sit next to him. He looks down and noticed that Lara had cleaned the wound and bandaged it. 

ROTH
Not bad. Where does a young lady like you learn to do a thing like that?


LARA
Late shift at The Nine Bells. A wolf’s got nothing on a broken bottle.

I was under the impression that Lara's work in the bar was more of a metaphor than it actually happened in the game, however it appears that she actually did work in a pub. I decided to Google this, and discovered that there's a pub in Sussex, UK, called The Eight Bells, but sadly no Nine Bells.

Roth indicates to the transmitter and tells Lara that they need to get a message out for help. Lara becomes suddenly quiet. The camera focuses on her face, and there's a slight trembling in her lip. He confirms her fears when he states that he's in no condition to climb a cliff, as he hands her a think red climbing axe. There's an important but of dialogue I absolutely love because it foreshadows who Lara is going to become:

ROTH
You can do this Lara; after all, you are a Croft.

LARA
I don’t think I’m that kind of Croft.

ROTH
Sure you are. You just don’t know it yet.

LARA
Then let’s hope I’m a fast learner.

There's a brief pause before she picks it up. She knows what do to do, but at the same time, she's terrified. Determined, she stands up and prepares to climb the cliff, as she walks away from Roth, the screen fades to black and the preview ended.