The gaming website; Rock Paper, Shotgun (...Lizard, Spock?) has recently interviewed Global Brand Manager, Karl Stewart about the upcoming Tomb Raider game. The interview involves questions about the quick time events in the game, the reinvention of the old brand, and the changes to the character.
CLICK HERE for the full interview at the Rock, Paper, Shotgun website
TEASER:

CLICK HERE for the full interview at the Rock, Paper, Shotgun website
TEASER:
RPS: Why do you think Tomb Raider needed rebooting. Do you think there’s a danger in it, that the character of Lara may lose what little character she had?
Karl Stewart: I think Lara’s a beloved character and Crystal has really enjoyed their time they’ve been able to spend with her. We felt she was losing some relevance in the gaming world, that she was a little too hard and removed. We wanted to make her more approachable and relatable. I think this was a perfect time for us to reimagine the franchise, taking Lara back to her roots. I think it’s growing to be a great way for players to learn to reknow who Lara is, retell her story.

RPS: What characteristics of hers were putting people off as the years went by?
Stewart: I think she became an icon. When you do, you remove yourself from relatability. We wanted to bring her to a place where she didn’t have all those skills, she wasn’t perfect. The modern gamer can relate to that, they want a complex hero.






