Exclusive Interview with Rachel(Athora)

Rachel, also known as Athora, is a lovely and dedicated Lara Croft cosplayer. In her interview she talks about conventions, cosplaying tips, and photoshoots. Photography by Darren Rowley Photography DRP

Crystal Dynamics Team Up With GeoCaching

Crystal Dynamics have joined with GeoCaching to give gamers a real life exploration adventure

Exclusive Interview with Meagan Marie (Community Manager for Tomb Raider)

The multi-talented Meagan talks to Guns and Grapple about working at Crystal, the community and promoting the upcoming TR game.

Exclusive Press Preview: Tomb Raider (2012)

Crystal Dynamics invited several Tomb Raider fans to Eidos HQs all around Europe to show an exclusive preview of the upcoming game.

Monday, 18 July 2011

Rock, Paper, Shotgun Interviews Karl Stewart

The gaming website; Rock Paper, Shotgun (...Lizard, Spock?) has recently interviewed Global Brand Manager, Karl Stewart about the upcoming Tomb Raider game. The interview involves questions about the quick time events in the game, the reinvention of the old brand, and the changes to the character.

CLICK HERE for the full interview at the Rock, Paper, Shotgun website

TEASER:


RPS: Why do you think Tomb Raider needed rebooting. Do you think there’s a danger in it, that the character of Lara may lose what little character she had?
Karl Stewart: I think Lara’s a beloved character and Crystal has really enjoyed their time they’ve been able to spend with her. We felt she was losing some relevance in the gaming world, that she was a little too hard and removed. We wanted to make her more approachable and relatable. I think this was a perfect time for us to reimagine the franchise, taking Lara back to her roots. I think it’s growing to be a great way for players to learn to reknow who Lara is, retell her story.
RPS: What characteristics of hers were putting people off as the years went by?
Stewart: I think she became an icon. When you do, you remove yourself from relatability. We wanted to bring her to a place where she didn’t have all those skills, she wasn’t perfect. The modern gamer can relate to that, they want a complex hero.

CLICK HERE for the full interview at the Rock, Paper, Shotgun website

Wednesday, 6 July 2011

Turning Point Trailer Behind the Scenes Video

Crystal Dynamics has released a brand new video about how the Turning Point trailer was constructed from plans and ideas to production, adding details, and finally releasing it. The 12 minute video features several interviews with members of Crystal Dynamics and Visual Works who talks about the process of the project. Like with the Game Informer Magazine cover video released a couple of months ago, this one also has a selection of little sections to show the production. 


The video is exclusive to Game Informer. CLICK HERE to travel to the site.