Exclusive Interview with Rachel(Athora)

Rachel, also known as Athora, is a lovely and dedicated Lara Croft cosplayer. In her interview she talks about conventions, cosplaying tips, and photoshoots. Photography by Darren Rowley Photography DRP

Crystal Dynamics Team Up With GeoCaching

Crystal Dynamics have joined with GeoCaching to give gamers a real life exploration adventure

Exclusive Interview with Meagan Marie (Community Manager for Tomb Raider)

The multi-talented Meagan talks to Guns and Grapple about working at Crystal, the community and promoting the upcoming TR game.

Exclusive Press Preview: Tomb Raider (2012)

Crystal Dynamics invited several Tomb Raider fans to Eidos HQs all around Europe to show an exclusive preview of the upcoming game.

Friday, 19 August 2011

Lara Croft teams up with McDonald's

Lara Croft probably isn't someone you could imagine walking into McDonald's and ordering food, but the character is currently being used to promote the shop on a poster in France. McDonald's is featuring numerous iconic characters in a series of adverts for their stores. Some of the other iconic characters are Darth Vader and King Kong.


Our awesome Community Manager, Meagan Marie, posted on the Tomb Raider Forums recently: 

Hey everyone!


I figured you all would like more details on the McD poster, so grabbed Karl for a quick comment!


"I know a few of you had questions about Lara’s appearance in this French McDonalds advertisement. 



"The poster using Underworld Lara isn’t indicative of a long-term partnership with McDonalds. McDonalds was looking to put together a campaign featuring iconic characters, and asked if we’d allow them to include Lara alongside other pop-culture personas as Darth Vadar, King Kong, and even the dude from Scream. It made sense to use a more traditional version of Lara instead of the less-identifiable and younger version. I think the campaign is actually drawing to a close, so I’m not sure they will be around much longer. You can see some of the other advertisements here: http://epicurienne.wordpress.com/201...mme-vous-etes/


Sorry to burst your bubble – no Happy Meals with Tomb Raider toys – you’re right in assuming that wouldn’t fit with our current vision of the game." ;)



Karl

Wednesday, 17 August 2011

Second Crystal Habit Podcast Released

Crystal Dynamics have released the second Crystal Habit podcast which can be listen to on their official blog.

The podcast is split into two parts. The first part contains a long detailed Q&A with Karl Stewart (Global Brand Director). The second part is an interview with Jonathan Jacques-Belletete,  (Art Director at Eidos Montreal) who answers questions about Deus Ex: Human Revolution. DE:HR will be released on the 23th August in America and 26th August in Europe. Here is his twitter account which he mentioned during the podcast, and also his tumblr page.

Karl answers the questions:
  • Why did Crystal decide to move towards an +18 rating and will there be a version for the younger audience?
  • Will there be unlockable outfits?
  • Will there be more product partnerships shown in the game? 
  • Lara was listening to a song during the trailer, what was it's name?
  • Will Lara talk to herself throughout the entire game and how can Lara's mumbles be used to create a feeling of isolation?
  • Will the camera be unique from past games, if so how?

Like with most of the podcasts/videos on this site, I've taken notes for fans who can't listen to the podcast or are just checking up some information.

Notes:
  • The Teen rating restricted a lot of what the developers wanted to do, so Crystal decided to move into the M rated space. 
  • The M rating allows Crystal to make the game more realistic and believable. 
  • New age rating opens the door for new promotions and advertising opportunities.
  • No special version for younger audiences - Crystal felt that there would be too different Laras.
  • There might be unlockables, it's highly possible, but there's no a solid answer as of yet. 
  • There will be no useless product placement, all items will make sense. 
  • The product placement needs to add to Lara's character so Crystal is taking it seriously
  • There will be some more product placement in the games not just the ones revealed in the trailer.
  • There was no licensed music in the trailer, Lara's song was specially created for the video. 
  • Lara's character arc is very important in the story. 
  • Lara will not continue to talk to herself during the entire game. 
  • The protagonist will grow drastically during the game so the player won't get bored. 
  • New camera technique, Crystal stated that the old one felt "broken" and so a special team was introduced to focus on the camera
  • The Camera will enhance the experience and immersion. 
The message at the end - From September Crystal Habit will be giving away Tomb Raider brand merchandise to lucky fans including an XBOX360 decorated especially for the next TR game. All you need to do is listen to the upcoming podcasts for more details. 

Photos referenced in the podcast: 





Monday, 15 August 2011

Article: Core vs Crystal - Chasing The Golden Age

Karl Stewart (Global Brand Director) with a life-sized statue of Angel of Darkness' Lara

Now before you begin reading the article and shower me with glass bottles, I want to stress one this - I don't have a favourite company. That is the absolute truth! I love Tomb Raider and I'm glad that there are more games, movies and news on the horizon to enjoy. I know that there has been a few Core vs Crystal debates out there, but hopefully this article will be something new. It isn't about a straight battle of Core Design against Crystal Dynamics with score boards and points, it's about how the companies reacted to each other, how the fans reacted and how Crystal is trying to return to the Golden Age of Tomb Raider with the new reboot.

Tomb Raider's Golden age was during the mid nineties. She was the heroine that every game company wanted and there was enough merchandise to encourage collectors to gamble their savings into the lottery with dreams of at owning, at least, a percentage of what was on offer. The games started off strong, with the new heroine already making her mark in the just the demo of the first game. Companies wanted Lara on their merchandise and Core Design was in a good position of owning a blockbuster game and having enough money to relax a bit after their previous titles. Unfortunately as the new century ticked over, Lara's fame had dwindled slightly. In 1999, Core had killed Lara in Tomb Raider: The Last Revelation but nevertheless tried to continue her legacy with Tomb Raider: Chronicles. The game only mention of the actual present day Lara was a short cutscene in which Von Croy held up her backpack in a Traditional -Zelda "I HAVE THIS SWORD!" style before showing the fans the closing credits. It wasn't clear if she was alive or dead, or if Von Croy was just extremely jelous of her backpack for the entirety of the previous adventure but the game was the beginning of the end for Lara's reign.

Core Design saw the large fanbase and knew that Lara had to return, they also wanted the protagonist to be improved upon in a game with a deeper storyline and richer graphics. After several broken release dates, they launched Tomb Raider: The Angel of Darkness. The game sold strong, but it didn't receive flattering scores by reviewers. Eidos then decided that after the game the Tomb Raider copyright should go to Crystal Dynamics in California who announced plans to reboot the franchise. The game and the company switch was a catalyst for many sections of the fandom splitting into groups, there were those who took sides against the company leading to numerous forum threads like "Core vs Crystal" to be formed, there were several discussions about if rebooting an icon was a good idea, AoD lead to the creation of groups who either approved or disapproved having TR contain secondary main characters. And most of these groups still remain even 8 years after Angel of Darkness' release.

I've played the classic games when they were released but formed Guns and Grapple during Crystal's era. When I was researching about the series there was a negative view of Angel of Darkness. It's hard to replay and enjoy a game that so many others hated....But I noticed something. It wasn't as bad as it was stated to be. There were hardly any bugs and even though the controls were difficult to work at first, like with most games, it soon became second nature. OK it wasn't the shining gem of the Tomb Raider franchise but to be honest after the strong start to the series how could any TR game compare to picking up the original for the first time and playing it. I have to admit, the game had holes, the team at Core was smaller than Crystal and yet were pressured into releasing a game only two years after Tomb Raider Chronicles with better graphics, more variety, a long story, and larger level design, also this was their first go with Next Gen. Of course they couldn't deliver what they promised! I don't could Crystal back then either. However AoDs was always negatively portrayed by the media and so the game was seen as a failure. Even now, the latest interview with Crystal's Global Brand Director mentions how Angel of Darkness was a disappointment, despite it being almost a decade ago and there's been three pillar releases since then.



Promotional render for Tomb Raider: The Angel of Darkness (2003) by Core Design

I've usually steered clear of writing an article about this argument, whenever I get an idea to write something like this it's usually laden with foreboding. However a thread posted at the Tomb Raider Forums caught my eye, the thread was thrown away by many as being another repetitive Core vs Crystal thread...But it holds a truth. Since the switch of hands for the copyright of the franchise something began something, both companies felt as though they needed to prove to the fans who was best, and recently this led to small jabs at Angel of Darkness...It's the only plausible reason why we still talk, as a community about the switch. Here's my reasoning behind it:

Core were the creators, but in 2003, they made a mistake which forced Eidos to move the copyright over to Crystal Dynamics. Crystal knew that they now had to create a series of epic games and they must have felt a lot of pressure since they were working on the next instalment of Tomb Raider, they had to prove to gamers, fans and reviewers that the series can still continue with a different company at the helm. However during this period, Core Design wasn't over...Not yet. The company became defunct in 2006, however they were still working on a Tomb Raider related project...In fact the same project as Crystal...Tomb Raider Anniversary.

The first thing that Crystal did when they got the copyright was to reboot the series, technically the second reboot if you're counting Angel of Darkenss. Since the games would be in new hands it would be classed as a  reboot to the series anyway but promoting it as "rejuvenation" of the franchise meant that they intended to change the classic Lara. They wanted to bring Lara back to her Golden Age and to do this they created a link to the previous classic games, namely the original Tomb Raider. Tomb Raider Legend was the first of a trilogy which would later lead onto Tomb Raider Anniversary and then Tomb Raider Underworld. Crystal stated they wanted to bring Lara back to where the original games were taking her, but go more in depth on her new changed biography.

Fans of the original had an issue with a new company changing the biography, mainly because if you change how Lara became the heroine they played in the games, even though it will be a very similar character it wouldn't be the same to them. One of the things that Crystal changed was the plane crash which led Lara to becoming more independent and realizing her dream of adventure.

After the release of Tomb Raider Legend, a trailer leaked onto the internet about an upcoming TR game called Tomb Raider: Anniversary Edition created by the guys at Core Design who had been apparently told by Eidos to start work on the game as a celebration of ten years of Lara Croft. The project was later scrapped and a new Anniversary game was announced, this time by Crystal. This is where I believe that the Core vs Crystal arguments truly began. Legend was the first of Crystal's series, it wasn't showing truly what the company could do since you can't judge something like that based on the content of one game compared to six games. Yet it was both companies making the same game which caused issues. Fans who met Lara with Core's game were probably glad to see the old company making a new game, not saying that Crystal is bad - far from it, but if you thought that your favourite developers wouldn't work on your favourite franchise again and then there's an announcement that they are, you're going to be happy.



Concept Artwork for Core Design's planned Tomb Raider Anniversary Edition 

It's similar to what's happening with Max Payne. Those who know me know that I love Remedy Entertainment, they are the developers of the first two Max Payne games. The only franchise in my opinion to have bullet time in their games which worked well and I thoroughly enjoy the writing in all their games. Yet a couple of years ago Remedy handed the copyright of MP over to Rockstar who is making now Max Payne 3..The character revealed in screen shots isn't looking like the protagonist I left in New York a couple of years ago. The company later went on to make Alan Wake as well as introducing me to an awesome band, so I can't really complain. However I still feel somewhat protective over the first two games and the classic (it feels weird saying that) Max. This is what it's like for Tomb Raider, the fans who came into the series with the Core Design games has a loyalty towards Core. In the MP scenario, if Rockstar turned around and said that the games had "lost it's luster" and that the only thing to do was a reboot, I would have a huge grudge against them.

Now I love Crystal, but I'm apparently not the only ones who have noticed the small remarks they've been giving about Angel of Darkness. The forum thread which caught my eye was mentioning little jabs they made at the classic games, more specifically AoDs. The issue that some fans seem to have with this isn't that AoD is being called as a failure it's because another company is calling it that. The phrase "No one picks on my little brother but me" seems to have some relevance in this situation. Crystal thinks of both companies are under the "Tomb Raider" name (which is kind of true, but that's not how it's always seen, especially just after they announced reboots) and saying that AoD didn't work out was admitting to an earlier mistake on their series part not blaming Core, which isn't how some fans are hearing it.



The Tomb Raider Legend 2006's reboot of Lara Croft

With that being said Crystal's only path was to do something new with the franchise. They needed to have a Lara which was reminiscent of the original but at the same time they needed their own mark in the series. They wanted to bring in a new audience, with that they wandered away from the levers taking favor in pressure plates, rooms of puzzles were replaced with one major puzzle per level and a much deeper feeling of exploration. Lara had undergone a change, Crystal made her more human and emotional, a new side of Lara that the classic fans didn't see before. More games now focus on the protagonist and the storyline, we didn't know about Lara  that much apart from her biography by Core that most fans found online. The changes that Crystal made wasn't too drastic; Lara had the plan crash at the age of 9 not 21, her Father (now called Richard James Croft) was obsessed with finding his wife, and the adventure with Von Croy at Angkor Watt probably never occurred as well as some other details and events. Yet I feel the issue of why fans feel resentment towards the change was that there was change, the company decided that elements of the old Lara needed to be improved or removed.

The most recent change was Crystal's announcement for a complete franchise reboot involving cutting off all unnecessary promotions and advertising for the series. They announced the game through Game Informer (an American gaming magazine which didn't bod well with TR fans in Europe and especially in England where Lara was a British icon) with the tag-line "Forget what you know about Lara Croft, as of today, that's all going to change". For Crystal it was the only way to go from there, the only way that would mean an increase in sales and more focus from the industry. They couldn't necessarily go back to the classic game formula that worked for Core since their previous games moved away from it since Legend's reboot and they had a new idea about the direction of the franchise. They couldn't even stay with the Legend reboot since they had tied up the story arc with Tomb Raider Underworld. The only way was to adapt the series for what gamers wanted.



A promotional render for the upcoming Tomb Raider game (due out Fall 2012)

Games couldn't be just about shooting and jumping anymore. Perhaps that was one of the reasons Duke Nukem Forever didn't work so well, he was a 90s icon who returned trying to be exactly the same, the result ended with a game with a character which players were cringing at with every innuendo and pun. Of course Lara isn't like Duke at all, yet she also needed to change with the consumer's demand. She was strong, athletic, brave, determined, beautiful, but she also needed to be someone that the player can relate to after all she was a Lady who owned three manors and had tons of money so she's probably not easy to relate to.

Immersion is another key part, and something which the upcoming game is focusing on. I'll probably write another article going into detail about adding immersion to a game and the effects of it being done well but also downsides if it is done badly. Having a game fixed on a psychological aspect is a good way to make the game more gripping, however to have this and have it done well, the game really needs to be a horror or at the very least dark. And with that being said you can't really have a psychological game without an interesting and deep storyline riddled with mystery. It's something which Crystal is ever improving on and it's looking extremely promising and exciting in the upcoming game.

However on another side you have reboots and the effects on the fans...more specifically the classic fans. Personally I don't like reboots. I understand why they exist and why developers and film makers decide to reboot an franchise, but I believe there's always another way. Rebooting has always been the last resort reset button and it probably would be more effective in some franchises if only every franchise wasn't deciding to hit the panic button I'm looking at you; Max Payne, Batman, James Bond, Sonic the Hedgehog, Silent Hill and Dr Who. I love the upcoming game, but I hated the way it was announced specifically the tag-line, mainly because it implied that the series was dead but it was keeping the name so the die-hard fans would still buy it...Which is of course never their intention, and yet it could still be seen that way. I believe that it one of the reasons they dropped it later on.

Another argument against Crystal was their choice to choose XBOX360 over PS3. What's quite impressive about this is the patience of some of the PC fans who own neither an XBOX360 or PS3, however having a gaming computer is harder, since you have to constantly replace it every couple of years. Although their choice to have XBOX as their favourite console isn't so much of an issue and it's a weak argument to use to say that Crystal never cared about the PS3 fans. Core Design did the same except they favoured Playstation!

To make sure that this article isn't too long, I'm going to wrap this up with a few final points. First of all the Core Design vs Crystal Dynamics battle only still remains today because fans continue to have a perception that Crystal stole the franchise, which was never the case. The deal was made in 2003, after not just AoD failing to meet expected sales but Tomb Raider Chronicles. Tomb Raider had the ability to survive for years, and it was Eidos' strongest franchise, they felt the only way for the games to appeal to a wider audience was if they were seen to be doing something new with the franchise. Even employees at Core admitted that they wanted to move on, they even celebrated Lara's "death" in Tomb Raider 4 (from an interview in the GameTap Documentary).

Core Design were the original developers, they created a character which was an icon in the British gaming industry. They created six main adventures and launched the franchise with a love for the games. However due to sales Crystal were asked to take over and they had the even harder task of taking on a franchise with a huge fan base, along with responsibility and the request to not only make one pillar release but two simultaneously (Tomb Raider Legend and Anniversary). Both companies deserve tremendous respect about what they do and the amount of work and love they put into a game.


The latest released render for the upcoming Tomb Raider game. 

We all share the same passion for Tomb Raider, let's enjoy playing the classics but look forward to what's in store for Lara. 

Saturday, 13 August 2011

RaiderFest Deadline Extends

If you're entering IndyCroft's RaiderFest competition, the deadline has been extended to 22nd September.

If you haven't heard already:
IndyCroft is holding a truly awesome competition for Tomb Raider and Indiana Jones fans. If you're interested in music, you're creative, or you want to try something new, then this is for you guys! Plus there are some great prizes

Competition Details:
The challenge is to create a piece of music which is inspired by Tomb Raider, Indiana Jones or both. You can create a lyrical tribute (lyrics must be sent with the entry), a fan interpretation of the themes, or your own original tribute. They should be in MP3 or WMA format before entering and should last between 2-5 minutes. One entry per person.

Prizes:
1st Prize: Either Indiana Jones "Raider of the Lost Ark" 12" Figure from Slideshow Collectibles OR The Art of Tomb Raider book.
2nd Prize: Indiana Jones Omnibus Vol.1 OR Tomb Raider Tankoban Vol 1
3rd Prize: Will have their choice of a Indiana Jones OR Tomb Raider novel.

Judges:
Clint Bajakian (Video Game Composer, who worked on the music for several of the Indiana Jones games)
Marcus Trogen (Tomb Raider Fan and Composer)
Anna Meredith (Composer)
L.E Croft (Owner of IndyCroft and fanfiction author)
Ostercy (Owner of Ostercy's TR Fables and fanfiction author)
Stella Lune (Owner of Stella's Tomb Raider walkthroughs and Brick Raider)
Marcus Broody (Raider's Realm Mod)
Scorn (Indiana Jones Fan)
And Me

CLICK HERE to find out more information!

Tuesday, 9 August 2011

(Off Topic) - Leaving on Holiday



I'm leaving later today to visit my brother in a strange far away place apparently filled with pubs and boats that break neatly in half, armed with copies of the Max Payne series. He also doesn't have internet connection unless you walk around with a laptop incredibly slowly, but I will do my very best to do exactly that. If I can't reply to any emails, news or messages, I'm sorry and I'll get back to you on Friday.

If you need to contact with me and you're determined you could send smoke signs or SOS. I'm returning Friday afternoon so I'll get up to date on emails then : ) There might be an article as well since there's a ten hour train journey and Party Rings can only entertain for so long.

The Level Up competition I'm running is still on, and the closing date is the day I return (12th August) at 23:59  GMT. To enter sign up to the mailing list on Level Up's site to be entered into a prize draw to win a t-shirt of your choice, generously donated by GamerPrint.

Everyone in London, be sure to stay safe.
See you all in a couple of days

Friday, 5 August 2011

(Newsletter) The Crystal Habit Monthly - Fix #1

Recently the first newsletter from Crystal Dynamics entitled "The Crystal Habit Monthly: Fix #1" was sent out to every fan who had signed up to the mailing list at the official Tomb Raider site. In case you didn't receive a copy, the newsletter is below. You can click on the image to enlarge it, or you can just read the content (below the image).




THE CRYSTAL HABIT MONTHLY - FIX #1
Moving forward, I’ll be your tour guide to all things Crystal Dynamics – the veteran game studio currently focused on reimagining the Tomb Raider franchise. It’s my job to keep you apprised of breaking news, fresh media, and community initiatives, in addition to keeping the team human by providing a porthole into office pizza parties and ping-pong tournaments. This monthly blog is a proactive step in that direction.

Since this marks Crystal’s first “fix,” let’s start with the basics. In case you missed it, take a moment and check out the epic Tomb Raider “Turning Point” trailer, as debuted exclusively on Spike’s GT.TV with Geoff Keighley. The powerful trailer establishes Tomb Raider’s premise, fleshing out the extraordinary circumstances that catalyze young Lara Croft’s first adventure.

The Turning Point trailer took over a year to develop, and required collaborative efforts from multiple studios and entertainment entities. Game Informer debuted an exclusive “Making of the Trailer” feature early July, illustrating just how massive an endeavour it was to create three minutes of footage.
Take a look for never-before-seen clips, animatics, interviews, and insight from the individuals that brought the trailer to life.

If you’re looking for slightly more casual discourse, pop by the Official Tomb Raider Blog. Like our other social media outlets, this portal will keep you up-to-date of the latest news and media, but also offers up fan tributes, Q&A, random musings from the Crystal Dynamics campus, and a chance to connect with the Tomb Raider team on a more personal level.

On the subject of E3, the show exceeded our wildest expectations, as this year was intended to be our “quiet show” – a calm before the storm of 2012. We kicked off E3 in a big way with an impressive stage demo at the Microsoft press conference, which you can watch here courtesy of our friends at GameTrailers. Studio Head Darrell Gallagher and Game Director Dan Neuburger were calm and cool while presenting Tomb Raider to an auditorium filled with influential industry figures. Later on in the show, Art Director Brian Horton and Brand Director Karl Stewart debuted an extended version of the demo live at the GameSpot booth.

Behind-closed-doors presentations yielded a slew of coverage from the blogosphere, including stellar previews from KotakuTomb Raider Hopes to Recreate a Gaming IconIGNFemale Game Characters Get RealVG24/7Crystal’s Tomb Raider vies for Game of the Show, and Venture BeatTomb Raider’s Reboot looks like a Winner. Tomb Raider also garnered attention from many mainstream outlets, amassing mentions by Rolling StoneThe GuardianE! OnlineCNNUSA TodayThe Daily, and more.

Over the course of E3, Tomb Raider was nominated for more than 60 awards, and walked away with a notable number of wins. Highlights include taking IGN’s “Best Action Game” and “Best Trailer” awards, “Best Action Game” from Digital Trends, “Most Valuable Game Award” from both PlayStation: The Official Magazine and GamesRadar, “Best Trailer” from GameSpy, and “Game of Show” fromVideoGamer.com. However, the biggest honor of E3 was nabbing three Game Critics Awardsnominations – accolades from a pool of 35 publications comprised of top-tier industry professionals. Tomb Raider was recognized in the “Best Console Game” and “Best Action/Adventure” categories. Scoring a nomination alongside heavy hitters such as Batman, BioShock, Skyrim, and Uncharted for the “Best of Show” category was the real icing on the cake. I’d say everyone at Square Enix and Crystal Dynamics considers the E3 a massive success.

That’s it for now. I’ll be back with another fix next month.

Until then,
Meagan Marie

Thursday, 4 August 2011

Eidos Forums Competition - Tomb Raider Bundle

In case you haven't heard, the Eidos Forums are holding a Tomb Raider competition for fans waiting for more news about the upcoming game. There's some pretty cool prizes being offered. 

FIRST PRIZE
- Tomb Raider Underworld T-shirt (Available in small, medium or large)
- Tomb Raider Underworld Artbook
- Tomb Raider XBOX360 Faceplate (Console Skin)
- Tomb Raider Sticker

First Prize Tomb Raider Bundle


RUNNER UP PRIZES
- Tomb Raider Underworld Artbook (x1)
- Tomb Raider Legend XBOX360 Faceplate (x1) Console Skin
- Tomb Raider Legend Sticker (x1

HOW TO ENTER
First of all you need to sign up to the Eidos Forums to enter. Then choose two numbers between 0-10,000 and enter by putting your two numbers on the thread. 

The winners will be the ones closest to the actual number. If there's a tie, the prize goes to the first one who posted with the correct answer. 

CLICK HERE for more details

DEADLINE: 15th AUGUST (15:00 GMT)

Insert Coin's New Tomb Raider T-shirt

Insert Coin have revealed it's new Tomb Raider inspired t-shirt design a few minutes ago. Square Enix teased about two new designs from the company based on their franchises earlier today, before revealing that the franchises would be Final Fantasy and Tomb Raider.

The t-shirts are available for pre-order now and they come in both men and women sizes. Each shirt cost £20/$30/£25 and features the classic Scion symbol from the original Tomb Raider on a chocolate coloured shirt. (Images below)

The Tomb Raider shirt also joins three others you can pre-order . The others are inspired by Zelda, Portal 2 and Final Fantasy.

CLICK HERE for the shirt (Female)
CLICK HERE for the shirt (Men)

Just a quick note following last night's reveal of Level Up. GamerPrint is sponsoring the project and have generously donated two video game t-shirts (the winner picks their own design from a list and size). I'm giving away one in a prize draw for a member on Level Up's Mailing List. To be in with a chance of winning, sign up. CLICK HERE to read more.

Full image of the Scion

A close up of the pattern



ARTICLE: Level Up

Back in 2009 I found an awesome charity called Child's Play, it's mission is to help children who are forced to stay in hospital for long periods of time by purchasing entertainment e.g. games, consoles, DVDs, CDs etc to entertain them so they can focus on getting better and make their stay more bearable. Every year there are dozens of video game fundraisers for the charity, I've mentioned Desert Bus before on the site and also Mario Marathon, but there are more like Mass Effect Marathon, Halo Endurance, Retrothon...The list goes on. So two years ago, I did some research into the charity and decided that I wanted to do a project to raise money for it.

I've mentioned this project a few times on Twitter and Facebook, but I haven't said any more about it since then. Mainly for some last minute adjustments and tweaks before I announce it...And now it's time.

I'm creating a book called Level Up which is due out Spring/Summer 2012. Inside the book will be articles by awesome people in the video game industry (of which there are of course people behind the Tomb Raider games) there's voice actors, artists, writers, musicians, journelists, CEOs and more. I'm checking with everyone if I can announce them as being a contributor on the Level Up website, but I'm very excited to be working with them and they are the kindest people I have ever met. The book is self published, but is printed and distrubuted with the help of Amazon's Createspace (it's also the company Felicia Day used for the DVDs for the Guild). The book will go on sale for approximately $25 (£15.57), and with the plans for the dimensions, page settings, page count etc, $14.35 (£8.94) will go directly to the charity per book.

I've recently set up a website at levelupbook.net where I have set up a Mailing List, Twitter account, Facebook Page and YouTube channel. There's also the press release on the site, information about the charity, and I've also got a few competitions lined up thanks to some incredibly generous sponsors. At the moment you can win gaming t-shirts courtesy of GamerPrint and to enter all you need to do is sign up to the newsletter to enter the prize draw. Later this year I've also been talking to Sideshow Collectibles and I'm running a competition through Level Up and Guns and Grapple for a chance to win one of those exciting Lara Croft statues that was recently revealed. For PS3 owners, I am planning on buying a couple of copies of Rochard (PS3) when it is released later this year to give away. On top of that there's also a special Christmas competition that I'm planning at the moment : )

So what's going to happen to Guns and Grapple? Nothing is going to change. I still love the Tomb Raider series and writing articles for it, and talking to other TR fans, so I'm keeping this site. Although the articles won't be as regular, a couple of weeks ago I tried writing a weekly article and that changed to bi-weekly, then monthly. I have got the next couple of months on holiday (it began back in June which is why I decided to do Level Up this year) Also in October it's G&G 3rd anniversary, so it's going to be a busy 12 months : )

As a final word. Thanks to everyone who has supported Level Up so far and everyone who will. There's a list of ways you can get involved on the Level Up website, ecspecially if you have Twitter, Facebook, a blog, or website. I'll will be running competitions on the website to promote the book and also to say thanks to people who do help by spreading the word, and also to the project's sponsors; GamerPrint and Sideshow Collectibles.